Privateers are born leaders, commanders who can rally their troops to victory through the most desperate of battles. Privateers can recruit more Companions than any other class, and their powers focus on boosting their Companions' capabilities and healing them in the thick of the fight.
Bomb Powers Edit
A Privateer's only damaging powers are Gunnery, Artillery, and The Big Guns. All three powers deal ranged physical AOE damage on a 3x3 grid, with the latter two creating a triangle-shaped fire trap
It's good to be friends with a Privateer Pirate because their specialty is supporting and healing their allies & Companions. They can even go so far as to heal all their Companions with the Reinforce power received through training.
The Commodore (Privateer Class Trainer)Edit
The Commodore is one of the few residents of Skull Island to remain after Avery took over. The Commodore is the very model of a Marleybonian admiral- a commander's commander, who has forgotten more about tactics and naval strategy than most people will ever learn.
Sadly, the Commodore (nobody is quite certain what his real name is) is getting on in years, and his hearing and memory aren't what they once were.